Additionally, Garden Warfare 2 has added the ability to play against enemy A.I. Garden Ops, a horde mode for up to four players where you have to defend a point against ten waves of zombies, returns from the original game, and the Zombies now have their own version with Graveyard Ops. Local co-op is now supported (on the PlayStation 4 and Xbox One versions only). While some aspects of the game have suffered a bit, the co-op is stronger than ever. Still, there’s a feeling that the Zombies are a little outgunned and a little less adaptive to the dynamic situations that often arise when you’re in the mix of things. EA patched the game recently to address some of the balancing issues in the game, and that has helped. I mainly noticed this while playing through the single-player and co-op modes, but it was enough that it made me hesitant to even try and engage in any multiplayer. When I first started playing a couple weeks ago, I noticed that, on the whole, the Zombies felt like they took more damage and died quicker than their vegetative counterparts. Completing the quests from the bounty board does provide you with an experience multiplier that will make leveling easier the second, third, or tenth time around, but between the coins and this new system, there’s a distinct “grinding” aspect to Garden Warfare 2.Īdditionally, having that many different playable characters in a game will naturally lead to a lot of imbalances when you do face off against foes. If you want to get those same upgrades for Cosmic, you’ll have to go through that whole leveling process again. Then you open a sticker pack and nab one of his variants, Cosmic Brainz. You play as him a lot, level him up, and unlock some upgrades. Let’s say you really enjoy playing one of the new characters for the Zombies, Super Brainz.
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